#ifndef ENEMY_PROJECTILE_H
#define ENEMY_PROJECTILE_H

#include "Projectile.h"

class EnemyProjectile : public Projectile
{
public:
	EnemyProjectile(const EEntityType& entity_type);
	virtual ~EnemyProjectile(void);

	virtual void Init(SceneObject* scene_object, Grid* grid);
	virtual void Update(float deltatime);
};

#endif ENEMY_PROJECTILE_H